However, we use the benchmark application for comparing GPUs, so it's important to look at what has or hasn't changed in terms of performance. If you're a professional who uses Blender already, and the new features are something you need, it may not matter too much whether Blender 4.0 runs slower or faster than previous releases. Changes to the Cycles engine may result in lower performance in some cases, though it's also possible that future updates could include optimizations that would restore any lost performance. Most of these are for people that actually do 3D rendering for real work, whereas I only use it to measure performance on GPUs. Curious to see if there were any changes, we grabbed the new version and set about testing on some of the best graphics cards from Nvidia, AMD, and Intel.īefore we get to the performance results, let's quickly note that there are a host of changes. Alongside the main application, Blender Benchmark was also updated. Earlier this week, Blender 4.0 was released to the public. The open-source Blender 3D rendering application has been a staple of our professional GPU benchmarks for a while now.
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